Candyvania is a bite-sized metroidvania game. Explore a haunted forest filled with strange creatures, magical candy, and a witch with questionable motives.

Created in 2 weeks for Beginner's Circle Jam #2.

Music by Kevin Macleod

Controls:

WASD - Move

I - Dash

J - Move Blocks


StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorgamedevlibrarian
GenrePlatformer
Tags2D, Cute, Metroidvania, Pixel Art, Spooky

Comments

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(+1)

really cool i liked the feel of the game alot probably the best out of the bunch hope you win!

Wow thanks so much!

(+1)

This was soo hard for me. I did like leeway in the level layout where you could bypass some parts by dragging multiple boxes around.

Thanks for playing! =)

(+1)

Hey. I recorded a video about the Beginners Circle jam and included your game in it. I had a bug when my character just dissipated. I do not know why it happened. However, I restarted the game and still completed it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.

Hey, thanks so much. Awesome video! I just subscribed to your channel. Somebody else mentioned having a similar bug so I'm trying to figure it out. I'm glad you still had fun though!

All games have bugs. I enjoyed it anyway. =D

(+1)

I love this! Very beautiful and fun to play. 

Really liked the opening text display. Adding a sfx during the typing might add to it. 

All the pixel art looks really nice and the white on black adds a nice style. The emitter effect on the block while the player is next to it or moving was a nice touch. I was getting some line flickering but outside of that the art was great. 

I also enjoyed the mechanics of moving the block. You could have the original location of the block sparkle after it's moved as a place to allow the user to reset the block to prevent soft locks.

Very well done. Keep up the great work! :)

Thanks you for the detailed feedback, I really appreciate it!

The game idea is ok. Block moving mechanic is interesting.

This game has some minor issues, like tile edge glitching sometimes, or confusing bat height (it seems like you can go under it, but in fact you cannot)

However it also has several soft lock scenarios, where the game is still running but you can't really progress.

One is happening when you push youself to the vertical wall while standing on moving block slippery side. In this case you can neither jump nor move yourself or block.

Another one is when you dash into a flowerface guy, the character just disappears.

I'm not sure how far I went, however I'm not patient enough to restart the game each time from the very beginning when soft lock happens.

Apart from fixing this issues, I guess you can add another button to force reset to nearest checkpoint, however I'm not really sure if that would solve this issues.

(1 edit)

Someone else noticed that issue with the blocks and I believe I fixed it now! Thanks so much for playing and for the feedback.